Take IGMD-110
Turn Your Passion for Gaming into a Dynamic Career
Are you ready to transform your love for video games into a rewarding profession? Champlain College Online's Associate Degree in Game Design offers a comprehensive curriculum that immerses you in the fundamentals of game development, from conceptualization to production. This 100% online program is designed to provide you with the skills and knowledge needed to excel in the competitive field of game design.
Embark on a Thriving Career in the Gaming Industry
- Foundations of Game Design: Learn the core principles of game mechanics, storytelling, and player engagement to create compelling gaming experiences
- Game Programming: Develop foundational knowledge in programming languages and tools essential for game development, enabling you to bring your creative visions to life
- Interactive Storytelling: Explore narrative techniques that enhance player immersion and drive game narratives forward
- 2D and 3D Animation: Gain hands-on experience in creating dynamic animations that add depth and realism to your games
- Industry-Relevant Projects: Engage in practical projects that simulate real-world game development scenarios, preparing you for a seamless transition into the gaming industry
Note: All programs, undergraduate and graduate, must be submitted individually to the Department of Veterans Affairs for review and approval before students can utilize their G.I. Benefits to pay for them. This program is currently awaiting approval. To learn more about the process, visit the VA School Program Approval page on the VA website. If you have any questions, please feel free to contact your enrollment coach or email us at onlineadmissions@champlain.edu
Program Curriculum
Champlain's online interactive game design courses encompass the top skills needed by today's business professionals. Graduates of the program are required to complete the following courses.
Professional Courses (30 credits)
General Education Courses (21 credits)
General Electives (9 Credits)
This course covers the fundamental concepts of linear algebra and analytical geometry, including matrices, vectors, linear transformations, and systems of linear equations. Students will also explore the analytical geometry of Euclidean spaces, including lines, planes, circles, spheres, and conic sections. In this course, students will develop their mathematical reasoning skills and learn how to apply these principles to solve real-world problems.
This course introduces students to the fundamental language of visual form and basic skills including the industry-standard software applications used to create, acquire, and manipulate digital images. Students will learn about two-dimensional composition and design, color theory and terminology, and will apply these principles to a variety of basic design projects. Color, form and content will be explored in terms of cultural, psychological, physiological, and historical aspects.
In this course, students will study key concepts such as player engagement, narrative development, and systems design and learn how to apply the principles of game design to narrative content in the development of engaging game experiences. By the end of this course, students should be able to demonstrate these design principles, showcasing their creativity, problem-solving skills, and the ability to adapt to evolving industry standards.
Computer game development is a broad industry involving the coordination of multiple digital technologies and creative design elements. In this course, students explore various computer game genres, the history, philosophy, and ethics of computer games, and methodologies for documenting and directing the game development process. Additionally, students examine the nature of play and engagement in the digital realm, as well as the application of diverse viewpoints in considering the intended game audience and the narrative construction of the games themselves.
Building computer game levels, objects, and even characters requires numerous tools and techniques for systems design. In this course, students will gain hands-on experience with content creation and manipulation software for 3D modeling, level creation, and asset management. Students will iteratively refine and improve game designs. By the end of the course, students should be able to apply interactive design principles to combine digital assets for presentation in their portfolio.
Prerequisites
In this course, students will practice rapid prototyping to generate diverse game treatments and genres based on the narratives they create. Students will practice ideation and iteration based on small-group feedback. As a result of this process, students will produce computer game functional parameters. By the end of the course, students will have authored game design documentation.
Prerequisites
Take IGMD-125
Human-Computer Interaction (HCI) is an essential study of how people use computers and digital devices. In this course, students study the concepts of user experience, interface design and usability, and device response and feedback. Students understand the fundamental principles of developing interactive computer systems for desktop, console, and handheld applications. Students will be guided in the application of HCI design principles to computer game development, considering technologies such as virtual and augmented reality, handheld devices, and haptic feedback.
Prerequisites
MKCM 102: Foundations of Visual and Digital Design
In this class, students will make use of 3D modeling and design software to create objects for static illustration or motion by computer animators. Students will design, create, and manipulate objects in 3D, practicing texturing, lighting, and rendering techniques. By the end of the course, students will have gained experience creating the basic components of 3D models for a specific audience, taking into account culture, diversity and inclusion.
Prerequisites
Take IGMD-110 and MATH-190
In this course, students will explore the world of interactive storytelling using a game design integrated development environment (IDE). Through hands-on projects, students will gain experience with techniques of implementing narrative elements into games. Students will learn how to engage players, create branching narratives, and design characters. Students will develop fundamental programming logic skills and by the end of this course, students will have created a game demo.
Prerequisites
Take IGMD-125 and MATH-160
The American Marketing Association defines Marketing as the activity, set of institutions, and processes for creating, communicating, delivering, and exchanging offerings that have value for customers, clients, partners, and society at large. In this course, students will learn marketing terminology and principles including the marketing mix, marketing segmentation and how external forces impact marketing strategy as well as how marketing fits into the organization.The impact of ethical issues, diversity, globalization and social responsibility on marketing decisions will also be examined.
This course introduces students to the foundational concepts needed to communicate effectively in writing for academic study and professional development. Students will also learn to read critically to evaluate an author's message. Students will be introduced to rhetorical modes and their role in the development of written communication. Students will also learn how to use revision strategies to create written communication that meets its intended purpose for its intended audience
This course builds on students' proficiency in the writing process and rhetorical modes to introduce the use of sources in written communication. Students will practice information literacy as they learn to determine information needs from sources, develop effective search strategies, and incorporate sources in written communication, legally and ethically.
Prerequisites
Complete ENGL-100
Starting with a frame of human communication as a dynamic system of interactions in which people make choices that impact their relationships, other people, and themselves, students will define theory-informed communication concepts and processes, and critically examine how they apply to everyday life across a variety of contexts. Students will reflect on how the theory, concepts and processes apply to their own lives in becoming competent communicators who are knowledgeable, skilled, and versatile.
Students will learn and apply critical inquiry skills to analyze persuasive communication created by others and to develop persuasive communication/arguments of their own to solve problems in professional, civic, social, and personal contexts. Specifically, students will learn to recognize fallacies in logic; apply inductive and deductive reasoning strategies to the interpretation and development of persuasive communication; evaluate the validity of sources; and develop logically sound persuasive communication. Students will explore the roles of self-awareness, empathy, and ethics in the context of critical inquiry and the development of arguments.
Prerequisites
Complete ENGL-110.
Mathematical reasoning, when applied to everyday and professional lives, has two dimensions: logic for deterministic situations and probabilities for non-deterministic situations. This course aims to help students develop these mathematical reasoning skills.
In this course, students will gain an introduction to classical mechanics and learn about motion, force, energy, and momentum. The course covers vectors, scalars, and coordinate systems, as well as kinematics in one and two dimensions, Newton's Laws of Motion, circular motion, and kinetic energy and work. Students also learn about potential energy and energy conservation, collision theory, rotational motion, moment of inertia, torque, rotational dynamics, and angular momentum.
In this course, students will explore broad, foundational knowledge in psychology, including its history, major theorists and a survey of psychology subfields such as developmental, cognitive and social psychology. Students will also describe and assess the role of ethics and social responsibility in the study and application of psychological theory and practices.
Additional Program Details
Graduates of the interactive game design associate online degree program will demonstrate the following industry-specific skills, knowledge, and competencies.
- Apply essential game design principles, including systems design, narrative development, and player engagement, to create game concepts and prototypes.
- Contribute to a team effort by collaborating, sharing responsibilities, and refining designs based on feedback to improve gameplay and user experience.
- Incorporate ethical and social considerations, including diversity and inclusion, into game design to develop games that reflect diverse perspectives and promote responsible design practices.
- Utilize industry-standard tools, such as game engines and content creation software, to build and refine game assets that effectively meet project objectives and support creative goals.
- Create a portfolio that showcases game prototypes, narrative structures, and game assets.
Champlain College Online's software development faculty, led by Program Director Richard Pickering, are expert practitioners in the field. Their industry expertise ensures that our software development curriculum is aligned with the needs of employers, and reflects the skills today’s software development professionals need for success. Classes led by our seasoned experts will give you real-world insight into the field, and create a rich community of career-focused learning.
Tuition & Costs
Online Undergraduate Tuition Fall '23 - Summer '25
*Based on a 3-credit course; cost will vary if course is a different number of credits
** Veteran rate effective Spring 2025, not retroactive
See the undergraduate cost of attendance and fees here
Affordability and Paying For Your Education
We provide a number of options to make your online education affordable, including preferred tuition for alumni, associate degree graduates, community college graduates, and military.
Where Can an Associate Degree in Game Design Take You?
The gaming industry continues to grow significantly, offering numerous opportunities for skilled professionals. According to the U.S. Bureau of Labor Statistics, employment of special effects artists and animators is projected to grow 4% from 2023 to 2033*.
*Source: Bureau of Labor Statistics 2024, Art and Design Occupations
An Interactive Game Design Associate Degree provides the skills and foundational knowledge needed for entry-level roles in the gaming industry and prepares you for Champlain College Online’s Bachelor’s in Game Development.
Entry-Level Positions for AS in Interactive Game Design Graduates:
- Game Design Assistant
- Level Designer
- Game Programming Associate
- Interactive Media Developer
- 3D Animator
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Why Champlain
Champlain Community
"I was living in Mexico during my program, and there was a major earthquake. My advisor heard about it and called me the next day to find out how I was. It's that kind of personal touch that really makes Champlain special."
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Academic Excellence and Recognition
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Regionally accredited by the New England Commission of Higher Education
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Designated as a Military Friendly School for our commitment to the military community
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Ranked among the best by Tech Guide for game design and computer science
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Named the among the best schools with accelerated bachelor's degrees by Intelligent.com
Meet the Program Director
John Selig
- Interactive Game Design
- Game Development
About
John Selig is a multi-disciplinary creative and engineer, whose career walks the line between the artistic and the technical. He studied Animation and Computer Science at Harvard, working on a variety of creative projects since. As someone with multiple interests, Games and Interactive Media are a natural fit, bringing together so many separate disciplines: art, programming, storytelling, experience design, and more.
It's no surprise John ended up working in games: he beat Mega Man 2 before he could ride a bike, and his friends used to tease him for running like Sonic on the playground. His childhood notebooks are filled with game ideas, drawings, and maps. At age 9, he even pitched an unsolicited idea to Nintendo (receiving a kind and encouraging rejection letter).
After a long career in technology leadership, John is excited to return to education as Program Director for CCO Gaming. Teaching has always been a major passion, and he specializes in introducing technical concepts to beginners, and getting students excited about the creative potential of technology.
Additionally, John has traveled the world studying mythology and ancient religion, and these themes often find a way into his various creative projects, including games. In addition to programming and design, he’s a lifelong rock musician, and has taught at Harvard, Boston University, UCLA, and more.
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Learn what you can expect from our associate in interactive game design program.
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